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Game Developer / Gameplay Programmer
Stockholm, Sweden

Featured Projects

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Rage In Rome (2026)

Co-op Action Roguelike - 8 weeks

A two-player co-op game where players defend objectives against increasingly difficult enemy waves. I worked primarily on wave management, enemy AI, objective systems, enemy spawning and gameplay/UI connections.

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SDL & C++ Game (2025)

C++ engine with AI systems - 8 weeks

A 2D survival game built in a custom C++/SDL engine, featuring multiple enemy behaviors (bouncing and player-tracking), dynamic coin spawning and core systems such as collision and input.

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Feathers & Forests (2025)

2D puzzle-platformer - 8 weeks

A 2D platformer developed in Unity focused on puzzle-based gameplay. I implemented player movement, enemy interactions, pushable objects, health and checkpoint systems, moving platforms and a dash ability introduced in later levels.

About Me

Hello! My name is Robin, and I’m currently studying Game Development at Stockholm University with a focus on gameplay programming.

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I enjoy building gameplay systems, experimenting with AI and solving technical problems in Unreal Engine and C++.

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I am currently looking for an internship where I can continue developing and growing as a programmer and contribute to a team working on games.

Looking for

Currently looking for an internship for 2027. Contact me!

Skills

Core:

C++

C#

Unity

Unreal 5

Familiar:

SDL

Java

Other:

JavaScript

HTML

CSS

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